Sunday, June 28, 2009

horsevalley_epona-markII_binary_006

Final version of my Horse figure sculpted for Second Life using Blender.
This is the end result of many hours of digital sculpting and is a spinoff of a private commission for Horse Valley.
http://slurl.com/secondlife/Kelham/161/84/33/

Thursday, June 18, 2009

hippocampus_004


hippocampus_004, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

hippocampus_002


hippocampus_002, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

Hippocampus creations-Blender bearing Fruit at Last

Heyos, at long last my learning curve for Blender has begun to level out to a less than vertical curve. With the help of fellow Blender enthusiasts in Second Life I have finally gained enough mastery over the programs tool to bring the first of many constructs from the modeling window inworld to Secondlife.
I took a cue from my love of classical themes and modeled a hippocampus as both a standalone figure and as part of a fountain at Zero Points temple grounds.
The possibilities opened by this powerful tool have me tremendously excited.

Friday, June 05, 2009

SL6B-Here I come folks ;)

Looks like my plot has arrived and I will have a nice amount of prims to play with this year.I foresee having to step outside of my comfort zone this year as the builds already in place are very shiny and glowy. Something outside of my current style is called for , IF I can step outside myself;) cheers and see ya'll there when things get underway.No pics at the present time, sorry^^