Friday, July 01, 2011

Cilliation-A reactive Menagerie

http://www.blogger.comhttp://www.blogger.com/img/blank.gif/img/blank.gif
A small collection of creatures inspried by things microscopic .

Slithering Chrome - E. Coli inspired creatures swim against the current of the simulators winds

Crawling Upon the Wind- Mollusk/Virus inspired -wind reactive

MacroScopic Plague- this piece is very aware of your presence and will reach out to you if you stray too close ...

Saturday, February 12, 2011

Downsized

Lots has changed in the past year.
I no longer have any large inworld exhibits.
I've changed jobs and towns.
Inworld presence will pretty much be a quiet little shop at my home.

Artwork will continue.

Tuesday, January 19, 2010

Official derez date-January 25th


Zero Point will officially derezz and go bye on January 25th. I will leave the structures standing until the 24th at which time I will pick them up to at least save the originals as well as the backup copies I have made. All my new art work will be built for the time being at Aquitaine, hosted by Excaliber Studios.

Sunday, January 10, 2010

Zero Point -old location officially closes

This Saturday January 9, 2010 marked the official close of Zero Point in it's location at Kelham.Great music was played jokes were told and folks had a good time for about 5 hours.All in all it was a fine send off.I will leave the builds there until the land is put up for auction and cleared out which is currently an unknown time/date.
So any persons wishing a last look around may do so until that time. Negotiations are currently in the works for a new sim/site to resurrect Zero Point in 3.0 form. My current work until this occurs can be found at the Excaliber Studios land in Aquitaine sim.

Monday, December 21, 2009

Zero Point ends soon it seems

Due to current financial burdens, my sponsor of the land at Zero Point in Kelham sim will no longer be able to continue any longer and will sell the land by the end of January. I have been offered to buy the land and try and go on myself but I am in no position to cover 125us tier, plus the land, plus Premium account status. So barring divine intervention the next 2-3 weeks mark the final chapter of the Zero Point installation. It's been a grand and long rides folks, thanks for stopping by, may we meet again in some other metaverse.

the ever blue unikitty
Sabine Stonebender

Saturday, August 08, 2009

Light at the end of the tunnel...

At long last, I have found gainful employment. The years after my accident in 2006 have been pretty bleak for job hunting so this is a huge step forward.
I will be teaching English as a second language full time in Second Life.
Sadly this means most of my energies will be focused towards this , but ill still continue with the planned new Zero Point exhibits as time allows.

Sunday, June 28, 2009

horsevalley_epona-markII_binary_006

Final version of my Horse figure sculpted for Second Life using Blender.
This is the end result of many hours of digital sculpting and is a spinoff of a private commission for Horse Valley.
http://slurl.com/secondlife/Kelham/161/84/33/

Thursday, June 18, 2009

hippocampus_004


hippocampus_004, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

hippocampus_002


hippocampus_002, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

Hippocampus creations-Blender bearing Fruit at Last

Heyos, at long last my learning curve for Blender has begun to level out to a less than vertical curve. With the help of fellow Blender enthusiasts in Second Life I have finally gained enough mastery over the programs tool to bring the first of many constructs from the modeling window inworld to Secondlife.
I took a cue from my love of classical themes and modeled a hippocampus as both a standalone figure and as part of a fountain at Zero Points temple grounds.
The possibilities opened by this powerful tool have me tremendously excited.

Friday, June 05, 2009

SL6B-Here I come folks ;)

Looks like my plot has arrived and I will have a nice amount of prims to play with this year.I foresee having to step outside of my comfort zone this year as the builds already in place are very shiny and glowy. Something outside of my current style is called for , IF I can step outside myself;) cheers and see ya'll there when things get underway.No pics at the present time, sorry^^

Tuesday, May 05, 2009

Current Affairs

Wonder of wonders, a build I was a major participant on the design/build team won the Linden Prize^^ Virtual Ability Island
So now I can say without lying I am an award winning designer/builder :D
At Zero Point a few things have changed. Dev I now sports a mystical exhibit in place of Broken Vista.I expanded my line of animated butterflies to 13 type with dragonflies coming soon. Recently it was my observation that in the furry avatar community noone was making fluffy tails for species such as skunks. So i filled that gap and have added a fluffy skunk tail and ears to my store.
Being a designer in Second Life has grown increasingly difficult as far as obtaining commission work.So to those reading, if you know of projects in need of a good designer/builder, by all means please let me know either here or inworld. Word of mouth still seems the most powerful means to find work there and I can only cast my line so far by myself. Thanks
Sabine

Monday, November 10, 2008

Current Affairs

The reconstruction of Zero Point is coming along well. Two new zones have been established high in the sky thanks to the new build height limit of 4096m.
These zones currently known as DevI and Hellish were conceived to be somewhat contrasting in feel and appearance to one another. DevI is a visit to an ethereal
plane of existence where every surface pulses and flows with light.Hellish is a area of raging fires and dark structures. Both areas are somewhat of a test bed and will be evolving over time.
Some elements of the old Zero point have been reconstructed and worked into the fabric of the new. Hellish houses the Thunder Throne which was one of the surviving artifacts.
The original first floor was the only one with enough older backups to reconstruct as it was. I have gone ahead and installed that rebuild for the benefit of visitors wishing to see the old work. Other artifacts from the old Zero Point will eventually find their way into my store in rezzer boxes, most notably the Power Station, Jaguar Maw dungeon, and the first floor itself, which is already for sale.

more to come...

Friday, October 03, 2008

Zero Point 2_001


zp2_001, originally uploaded by Sabine Stonebender.

entrance view -Zero Point Auditorium-Spinoff design from the previuosly shown Sojourner Auditorium. I ended up with couple extra audtorium designs from build/brainstorming sessions and this was one version I plan to keep. The core is animated and in constant motion.

ZP2


ZP2, originally uploaded by Sabine Stonebender.

Zero Point Auditorium side with water dragon foreground

Zero Point 2_003


zp2_003, originally uploaded by Sabine Stonebender.

Canine gate amid glowing tech spires.

Zero Point 2_002


zp2_002, originally uploaded by Sabine Stonebender.

My vehicle showroom and Builder's office.
Inquiries to hire my Builiding/Consulting/Scripting/Texturing skills at at the desk;)

Sunday, August 31, 2008

bl2008II_003


bl2008II_003, originally uploaded by Sabine Stonebender.

Atomic fires within ...

bl2008II_002


bl2008II_002, originally uploaded by Sabine Stonebender.

Detail from my Burning Life 2008 plot

BL2008_001


BL2008_001, originally uploaded by Sabine Stonebender.

My current entry for Burning Life 2008

Saturday, July 19, 2008

End of a (brief) era...


On Wednesday, July 16 of 2008, the Zero Point Installation as it stood from August of 2006 was reduced to bare (virtual) earth and sent back in scrambled fragments,effectively destroying it.
This represented the destruction of literal years of tinkering and fine tuning.
Needless to say I'm pretty upset/shocked/hurt but resigned to continue.
An error in the system caused the land to revert to a for sale state and return(fry) everything on it. Only fragments have been recoverable. Pending the fixing of the error which also damaged the builds of my sponsor, and the return of building privileges there, reconstruction WILL commence. I have changed as has Second Life during the span of the previous install.Thus I foresee something new will be borne of this disaster.The support from kind folks within Second Life has been more than I ever could have expected.For this,
I thank you one and all from the bottom of my heart.
More to come as I learn.
the sad blue kitty,
Sabine Stonebender

Thursday, June 05, 2008

ponyislecolors2


ponyislecolors2, originally uploaded by Sabine Stonebender.

Megaprim color/motion test objects

Saturday, April 12, 2008

Link Updates

Howdies, the links section received a much needed update with various pages and reviews
folks have written about my work. If you have written about any of my work and would like your link added please let me know. My apologies to any folks whose page I may have missed.

KissTS-The Creative Process Borne on the Winds of Fate

Representative of my personal struggle with the creative process.
Progress moves towards the goals of creation.
Opposition stymies the creative act and thwarts Progress,
both are governed by the winds of fate/culture/society.
Intution stands as a linchpin in the eye of this internal storm,
binding it all together.

KissThe Sky -MoreAndLess

Positive space vs Negative space in an endless cycle.

KissTS-Data X Infinity


KissTS-Data X Infinity, originally uploaded by Sabine Stonebender.


Knowledge has no limits save the depth to which we can plunge into it and understand.

Thursday, March 06, 2008

BIW


BIW, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW3


BIW3, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW2


BIW2, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW4


BIW4, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

Tuesday, February 19, 2008

Vomit Comet-current 2008 format


kelham-VomitComet, originally uploaded by Sabine Stonebender.

shot of ZeroPoint 3rd floor as of January 2008- Reposted to remove spam from commentary sighs

Monday, January 21, 2008

kelham_002


kelham_002, originally uploaded by Sabine Stonebender.

shot of ZeroPoint groundfloor and the bottom of the first as of January 2008

Friday, October 26, 2007

africa_007


africa_007, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life. Datastream X Infinity animated sculpture

africa_005


africa_005, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Entrance to the gut of the Worm

africa_002


africa_002, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Over view of exhibit platform

Thursday, August 09, 2007

new ZPtemple


new ZPtemple, originally uploaded by Sabine Stonebender.

The updates continue as a new temple is slowly erected as the center piece of the ground floor also known as Reality;)
Changes to this will continue as i try to get feel for the scale of the space which is immense.
The Columns seen are 40m tall:)

Friday, June 01, 2007

June Updates- New Dynamic camera car for the Vomit Comet

Hiyo,
over the months the Vomit Comet has been set up I've noted that some folks had difficulty getting the commands to send it flying working. Sooo I broke down and put together a new script set for it.
It's now more of a rocket sled type propulsion while the chair now fires up a sticky camera for a bit better view of what's going on. Folks now have only to sit down, and off it shoots down the track, no chat commands needed. The current beta of this car is running at Zero Point as we speak and will get tweaks as I have the time (sounds, ride smoothing).

It's getting near time to start cycling some exhibits out, so expect some changes over the coming month as I work up replacements and new content using layering and sculpties.

myah=^.^=

Tuesday, May 01, 2007

Sabine's Shiniest Somethings- Zero Point Kelham

The new store at Zero Point, Sabine's Shiniest Somethings.
I'm the tiny little glow at the bottom left . This thing is BIG.
100m floors bounded by 150m sphere segments.Upstairs is the showroom, just below is my workshop where you may catch a glimpse of things to come;)
All the space a kitty could ask for to show off her best and brightest work from the past 2 years. The offerings for sale are pretty widely varied as I've made a little bit of everything but there are LOTS of kinetic and animated floors,objects, and artwork you betcha:) The store sits up over 700m above the main exhibits to minimize it's impact in both lag and aesthetics. Access is gained either by the bunnyporters labeled Shopping Platform or by donning your jet pack and going for a trip;)

Sabine's Shiniest Somethings- Zero Point Kelham III

The new store at Zero Point, Sabine's Shiniest Somethings.Fisheye lens shot of the showroom.

Sabine's Shiniest Somethings- Zero Point Kelham II

The new store at Zero Point, Sabine's Shiniest Somethings.
Aerial view of the showroom floor.

Friday, March 02, 2007

Zeropoint-2007011


Zeropoint-2007011, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007010


Zeropoint-2007010, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007009


Zeropoint-2007009, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007008


Zeropoint-2007008, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery overview

Zeropoint-2007007


Zeropoint-2007007, originally uploaded by Sabine Stonebender.

2nd floor hexgrid swirls

Zeropoint-2007006


Zeropoint-2007006, originally uploaded by Sabine Stonebender.

nd floor Thundarian terminal

Zeropoint-2007005


Zeropoint-2007005, originally uploaded by Sabine Stonebender.

3rd floor Vomit Comet

Zeropoint-2007004


Zeropoint-2007004, originally uploaded by Sabine Stonebender.

rd floor Vortex halls

Zeropoint-2007003


Zeropoint-2007003, originally uploaded by Sabine Stonebender.

3rd floor Vortex halls and Vomit comet coaster.

Zeropoint-2007002


Zeropoint-2007002, originally uploaded by Sabine Stonebender.

Prototype store kiosk at 700m