Final version of my Horse figure sculpted for Second Life using Blender.
This is the end result of many hours of digital sculpting and is a spinoff of a private commission for Horse Valley.
http://slurl.com/secondlife/Kelham/161/84/33/
Sunday, June 28, 2009
horsevalley_epona-markII_binary_006
Posted by Sabine Stonebender at Sunday, June 28, 2009 0 comments
Thursday, June 18, 2009
Hippocampus creations-Blender bearing Fruit at Last
Heyos, at long last my learning curve for Blender has begun to level out to a less than vertical curve. With the help of fellow Blender enthusiasts in Second Life I have finally gained enough mastery over the programs tool to bring the first of many constructs from the modeling window inworld to Secondlife.
I took a cue from my love of classical themes and modeled a hippocampus as both a standalone figure and as part of a fountain at Zero Points temple grounds.
The possibilities opened by this powerful tool have me tremendously excited.
Posted by Sabine Stonebender at Thursday, June 18, 2009 0 comments
Friday, June 05, 2009
SL6B-Here I come folks ;)
Looks like my plot has arrived and I will have a nice amount of prims to play with this year.I foresee having to step outside of my comfort zone this year as the builds already in place are very shiny and glowy. Something outside of my current style is called for , IF I can step outside myself;) cheers and see ya'll there when things get underway.No pics at the present time, sorry^^
Posted by Sabine Stonebender at Friday, June 05, 2009 0 comments