Sunday, June 28, 2009

horsevalley_epona-markII_binary_006

Final version of my Horse figure sculpted for Second Life using Blender.
This is the end result of many hours of digital sculpting and is a spinoff of a private commission for Horse Valley.
http://slurl.com/secondlife/Kelham/161/84/33/

Thursday, June 18, 2009

hippocampus_004


hippocampus_004, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

hippocampus_002


hippocampus_002, originally uploaded by Sabine Stonebender.

Blender sculpted Hippocampi statuary at Zero Point in Kelham

Hippocampus creations-Blender bearing Fruit at Last

Heyos, at long last my learning curve for Blender has begun to level out to a less than vertical curve. With the help of fellow Blender enthusiasts in Second Life I have finally gained enough mastery over the programs tool to bring the first of many constructs from the modeling window inworld to Secondlife.
I took a cue from my love of classical themes and modeled a hippocampus as both a standalone figure and as part of a fountain at Zero Points temple grounds.
The possibilities opened by this powerful tool have me tremendously excited.

Friday, June 05, 2009

SL6B-Here I come folks ;)

Looks like my plot has arrived and I will have a nice amount of prims to play with this year.I foresee having to step outside of my comfort zone this year as the builds already in place are very shiny and glowy. Something outside of my current style is called for , IF I can step outside myself;) cheers and see ya'll there when things get underway.No pics at the present time, sorry^^

Tuesday, May 05, 2009

Current Affairs

Wonder of wonders, a build I was a major participant on the design/build team won the Linden Prize^^ Virtual Ability Island
So now I can say without lying I am an award winning designer/builder :D
At Zero Point a few things have changed. Dev I now sports a mystical exhibit in place of Broken Vista.I expanded my line of animated butterflies to 13 type with dragonflies coming soon. Recently it was my observation that in the furry avatar community noone was making fluffy tails for species such as skunks. So i filled that gap and have added a fluffy skunk tail and ears to my store.
Being a designer in Second Life has grown increasingly difficult as far as obtaining commission work.So to those reading, if you know of projects in need of a good designer/builder, by all means please let me know either here or inworld. Word of mouth still seems the most powerful means to find work there and I can only cast my line so far by myself. Thanks
Sabine

Monday, November 10, 2008

Current Affairs

The reconstruction of Zero Point is coming along well. Two new zones have been established high in the sky thanks to the new build height limit of 4096m.
These zones currently known as DevI and Hellish were conceived to be somewhat contrasting in feel and appearance to one another. DevI is a visit to an ethereal
plane of existence where every surface pulses and flows with light.Hellish is a area of raging fires and dark structures. Both areas are somewhat of a test bed and will be evolving over time.
Some elements of the old Zero point have been reconstructed and worked into the fabric of the new. Hellish houses the Thunder Throne which was one of the surviving artifacts.
The original first floor was the only one with enough older backups to reconstruct as it was. I have gone ahead and installed that rebuild for the benefit of visitors wishing to see the old work. Other artifacts from the old Zero Point will eventually find their way into my store in rezzer boxes, most notably the Power Station, Jaguar Maw dungeon, and the first floor itself, which is already for sale.

more to come...

Friday, October 03, 2008

Zero Point 2_001


zp2_001, originally uploaded by Sabine Stonebender.

entrance view -Zero Point Auditorium-Spinoff design from the previuosly shown Sojourner Auditorium. I ended up with couple extra audtorium designs from build/brainstorming sessions and this was one version I plan to keep. The core is animated and in constant motion.

ZP2


ZP2, originally uploaded by Sabine Stonebender.

Zero Point Auditorium side with water dragon foreground

Zero Point 2_003


zp2_003, originally uploaded by Sabine Stonebender.

Canine gate amid glowing tech spires.

Zero Point 2_002


zp2_002, originally uploaded by Sabine Stonebender.

My vehicle showroom and Builder's office.
Inquiries to hire my Builiding/Consulting/Scripting/Texturing skills at at the desk;)

Sunday, August 31, 2008

bl2008II_003


bl2008II_003, originally uploaded by Sabine Stonebender.

Atomic fires within ...

bl2008II_002


bl2008II_002, originally uploaded by Sabine Stonebender.

Detail from my Burning Life 2008 plot

BL2008_001


BL2008_001, originally uploaded by Sabine Stonebender.

My current entry for Burning Life 2008

Saturday, July 19, 2008

End of a (brief) era...


On Wednesday, July 16 of 2008, the Zero Point Installation as it stood from August of 2006 was reduced to bare (virtual) earth and sent back in scrambled fragments,effectively destroying it.
This represented the destruction of literal years of tinkering and fine tuning.
Needless to say I'm pretty upset/shocked/hurt but resigned to continue.
An error in the system caused the land to revert to a for sale state and return(fry) everything on it. Only fragments have been recoverable. Pending the fixing of the error which also damaged the builds of my sponsor, and the return of building privileges there, reconstruction WILL commence. I have changed as has Second Life during the span of the previous install.Thus I foresee something new will be borne of this disaster.The support from kind folks within Second Life has been more than I ever could have expected.For this,
I thank you one and all from the bottom of my heart.
More to come as I learn.
the sad blue kitty,
Sabine Stonebender

Thursday, June 05, 2008

ponyislecolors2


ponyislecolors2, originally uploaded by Sabine Stonebender.

Megaprim color/motion test objects

Saturday, April 12, 2008

Link Updates

Howdies, the links section received a much needed update with various pages and reviews
folks have written about my work. If you have written about any of my work and would like your link added please let me know. My apologies to any folks whose page I may have missed.

KissTS-The Creative Process Borne on the Winds of Fate

Representative of my personal struggle with the creative process.
Progress moves towards the goals of creation.
Opposition stymies the creative act and thwarts Progress,
both are governed by the winds of fate/culture/society.
Intution stands as a linchpin in the eye of this internal storm,
binding it all together.

KissThe Sky -MoreAndLess

Positive space vs Negative space in an endless cycle.

KissTS-Data X Infinity


KissTS-Data X Infinity, originally uploaded by Sabine Stonebender.


Knowledge has no limits save the depth to which we can plunge into it and understand.

Thursday, March 06, 2008

BIW


BIW, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW3


BIW3, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW2


BIW2, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

BIW4


BIW4, originally uploaded by Sabine Stonebender.

brooklyniswatching.com/

Some quick pics of my contibution to the ongoing exibit in Popcha sim.

slurl.com/secondlife/Popcha/104/175/22/?title=Popcha

Tuesday, February 19, 2008

Vomit Comet-current 2008 format


kelham-VomitComet, originally uploaded by Sabine Stonebender.

shot of ZeroPoint 3rd floor as of January 2008- Reposted to remove spam from commentary sighs

Monday, January 21, 2008

kelham_002


kelham_002, originally uploaded by Sabine Stonebender.

shot of ZeroPoint groundfloor and the bottom of the first as of January 2008

Friday, October 26, 2007

africa_007


africa_007, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life. Datastream X Infinity animated sculpture

africa_005


africa_005, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Entrance to the gut of the Worm

africa_002


africa_002, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Over view of exhibit platform

Thursday, August 09, 2007

new ZPtemple


new ZPtemple, originally uploaded by Sabine Stonebender.

The updates continue as a new temple is slowly erected as the center piece of the ground floor also known as Reality;)
Changes to this will continue as i try to get feel for the scale of the space which is immense.
The Columns seen are 40m tall:)

Friday, June 01, 2007

June Updates- New Dynamic camera car for the Vomit Comet

Hiyo,
over the months the Vomit Comet has been set up I've noted that some folks had difficulty getting the commands to send it flying working. Sooo I broke down and put together a new script set for it.
It's now more of a rocket sled type propulsion while the chair now fires up a sticky camera for a bit better view of what's going on. Folks now have only to sit down, and off it shoots down the track, no chat commands needed. The current beta of this car is running at Zero Point as we speak and will get tweaks as I have the time (sounds, ride smoothing).

It's getting near time to start cycling some exhibits out, so expect some changes over the coming month as I work up replacements and new content using layering and sculpties.

myah=^.^=

Tuesday, May 01, 2007

Sabine's Shiniest Somethings- Zero Point Kelham

The new store at Zero Point, Sabine's Shiniest Somethings.
I'm the tiny little glow at the bottom left . This thing is BIG.
100m floors bounded by 150m sphere segments.Upstairs is the showroom, just below is my workshop where you may catch a glimpse of things to come;)
All the space a kitty could ask for to show off her best and brightest work from the past 2 years. The offerings for sale are pretty widely varied as I've made a little bit of everything but there are LOTS of kinetic and animated floors,objects, and artwork you betcha:) The store sits up over 700m above the main exhibits to minimize it's impact in both lag and aesthetics. Access is gained either by the bunnyporters labeled Shopping Platform or by donning your jet pack and going for a trip;)

Sabine's Shiniest Somethings- Zero Point Kelham III

The new store at Zero Point, Sabine's Shiniest Somethings.Fisheye lens shot of the showroom.

Sabine's Shiniest Somethings- Zero Point Kelham II

The new store at Zero Point, Sabine's Shiniest Somethings.
Aerial view of the showroom floor.

Friday, March 02, 2007

Zeropoint-2007011


Zeropoint-2007011, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007010


Zeropoint-2007010, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007009


Zeropoint-2007009, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007008


Zeropoint-2007008, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery overview

Zeropoint-2007007


Zeropoint-2007007, originally uploaded by Sabine Stonebender.

2nd floor hexgrid swirls

Zeropoint-2007006


Zeropoint-2007006, originally uploaded by Sabine Stonebender.

nd floor Thundarian terminal

Zeropoint-2007005


Zeropoint-2007005, originally uploaded by Sabine Stonebender.

3rd floor Vomit Comet

Zeropoint-2007004


Zeropoint-2007004, originally uploaded by Sabine Stonebender.

rd floor Vortex halls

Zeropoint-2007003


Zeropoint-2007003, originally uploaded by Sabine Stonebender.

3rd floor Vortex halls and Vomit comet coaster.

Zeropoint-2007002


Zeropoint-2007002, originally uploaded by Sabine Stonebender.

Prototype store kiosk at 700m

Zeropoint-2007001


Zeropoint-2007001, originally uploaded by Sabine Stonebender.

Ground Floor as of March 2 2007

Happenings in March

Hidyo^^ things at Zeropoint have been evolving nicely as of late. The Second floor additions of the Skygallery and Thundarian terminal have been put into place and the 3rd Floor Vortex chambers are turning out far better than I had planned.
The Sky Gallery is a walking path selection of art I've acquired from others and a selection of my own pieces.Works here will be more abstract or otherworldly in nature than the traditional sculptural works of the ground floor.
The Thundarian terminal is an older build I've dusted off as it was always intended to be a central transport structure. In this case it now hosts the 3rd floor elevator/hyperspace bypass.
The 3rd floor platform houses the Vomit Comet roller coaster and the rapidly growing Vortex Chambers section. This section is very much a work in progress and will likely have several different looks as it evolves, the theme being that of singular meditative halls.The Vomit Comet roller coaster has been a bit touchy and will be single passenger only till I can get a way for it to quit stalling when more than one person gets on board. New cars rez every 59 seconds so its not too bad a wait.Overall ,I've been pleased with its performance in the upper reaches and will likely keep it as a fixture for some time:)
I recently broke my scripting barrier and have begun to delve into coding stuff for greater functionality, which includes adding scalar texture animation to much of the exhibits.Scalar allows for experiments in breathing walls and complex pattern blending previously out of my reach. As I deepen my knowledge expect new and strange things to happen when you click on stuff;)
I had a wonderful meeting with my benefactor Zero Medici and plans are underway to get the lands media stream up and running. Adding music and sound to the place will be an added dimension I've soooo looked forward to.Once this is going I plan to have a few music/dance oriented events to christen the stream as this project was ALWAYS designed to have music as an element.
I will be adding a small teleport/high flight access only kiosk/shop above and beyond the main exhibits with a selection of my works and textures for sale.This will have work never before released, and will be the only place in SecondLife it will be available. I'm intrigued with the notion of a shop that is art unto itself which will be another ongoing idea I'd like to push. My training as a jewelry designer emphasized form and function working in harmony. To this end, a shop that's equally aesthetic and usable will be the aim. The main exhibits will remain non-commercial and public friendly cause that's the way I like it, no mall sprawl ;)
As final note, Flickr updates are on the way so expect to see some snapshots as I get them resized, formatted,etc.
Cheers,
Sabine=^.^=

Friday, January 12, 2007

Photobucket - Video and Image Hosting
Animated montage of Dragons moving throught a whirlpool of light.

Monday, December 11, 2006

Science Fiction prophecies brought to life -Larry Niven's Flash Crowds

In my wanderings of Second Life, I've noted that a social phenomena known as "flash crowds" has actually come to be.
What are flash crowds you say?
Science fiction author Larry Niven wrote a series of novels and short stories set in our future where teleportation technology becomes as commonplace as picking up the phone and calling someone. A person would step into a teleport booth and dial Tokyo and step out of the booth in Tokyo. When a major news event took place at some locale on the globe, the new nets would of course cover it worldwide. People being the curious creatures they are would dial up said locale, and suddenly in the span of 20-30 minutes, you would have a crowd of 200,000 people in the streets literally out of thin air. That's a flash crowd.
In Second Life teleportation is the main form of transport and the same trends apparently apply. Residents scanning the map happen upon a simulator(sim) with an event posted and head over. As the crowd grows more residents message each other about the event (which often passes for a news net in Second Life) and the crowd swells rapidly. I've noted that the crowd on the map serves as an attractor in of itself once large enough. Residents see the crowd and go " Hmm, what's going on there?" and join the throng themselves. Thus in the span of a few minutes, a sim goes from 0 avatars to 100+ in some cases. While not nearly as overwhelming as the mobs in Mr. Niven's works, the principle appears to be most valid and insightful.
Thus life imitates art and science fiction becomes science reality , or in this case virtual reality.
Larry Niven's insights to future human behaviors reveal themselves as dead on target on this matter.

Friday, December 01, 2006

Recent news and progress

Well its been about 4 weeks now since my brush with death and a few things have happed. The doctors have told me they expect me to regain the majority of my nerve functions in my left arm but I have acquired carpal tunnel syndrome. Some sensation has been returning in my ring finger and a small portion of my biceps has begun to work again. I'm still getting a fair bit of pain in my arm but I'm finding certain tasks such as building in Second Life to be getting less painful. I still face 6 weeks of no driving restriction and at least 4-5 more weeks of my jaw being wired shut. Oh well, life goes on. The real kicker is they still have not found the identity of the folks who put me in this fix :(
But an ICE agent has been assigned to this task and I wish him/her all the best in finding these cold hearted individuals.

On a lighter note I've begun the second floor of the Psyforia Project in Kelham sim of Second Life. This floor is definitely just a prototype and will be reworked a few times until I get a better feel for the concepts and the space.
First floor is essentially area based technological trippyness done in a walk around exhibit style.The driving concept being to encourage visitors to walk the perimeter and enjoy the various ares as they happen upon them. Some are purely visual, some are participatory with rides for a slightly more visceral experience.
The second floor is meant to be far more immersive and will consist of enclosed paths filled with moving moire patterns and other textures I've cooked up to confuse and tickle your optic nerves. This will be an extension of work started with a giant Ourobouros worm/creature I had concocted that you step into its jaws and take a walking tour of its innards.
Second Life's build system allows for art to be a immersive experience unlike any media I've had access to in the real world. But I'll leave in depth discussion of that frontier for another post ;)
Cheers

Saturday, November 11, 2006

Life Changing Events

Hiyas,
on 11-6-2006 i was involved in a serious auto accident and came very close to getting killed.
Current projects are on indefinite hold until I can heal and regain some of my functions again.
no gory details here as this is not the appropriate place for such things.
Thanks for reading mya^^
Sabine