Friday, March 02, 2007

Zeropoint-2007001


Zeropoint-2007001, originally uploaded by Sabine Stonebender.

Ground Floor as of March 2 2007

Happenings in March

Hidyo^^ things at Zeropoint have been evolving nicely as of late. The Second floor additions of the Skygallery and Thundarian terminal have been put into place and the 3rd Floor Vortex chambers are turning out far better than I had planned.
The Sky Gallery is a walking path selection of art I've acquired from others and a selection of my own pieces.Works here will be more abstract or otherworldly in nature than the traditional sculptural works of the ground floor.
The Thundarian terminal is an older build I've dusted off as it was always intended to be a central transport structure. In this case it now hosts the 3rd floor elevator/hyperspace bypass.
The 3rd floor platform houses the Vomit Comet roller coaster and the rapidly growing Vortex Chambers section. This section is very much a work in progress and will likely have several different looks as it evolves, the theme being that of singular meditative halls.The Vomit Comet roller coaster has been a bit touchy and will be single passenger only till I can get a way for it to quit stalling when more than one person gets on board. New cars rez every 59 seconds so its not too bad a wait.Overall ,I've been pleased with its performance in the upper reaches and will likely keep it as a fixture for some time:)
I recently broke my scripting barrier and have begun to delve into coding stuff for greater functionality, which includes adding scalar texture animation to much of the exhibits.Scalar allows for experiments in breathing walls and complex pattern blending previously out of my reach. As I deepen my knowledge expect new and strange things to happen when you click on stuff;)
I had a wonderful meeting with my benefactor Zero Medici and plans are underway to get the lands media stream up and running. Adding music and sound to the place will be an added dimension I've soooo looked forward to.Once this is going I plan to have a few music/dance oriented events to christen the stream as this project was ALWAYS designed to have music as an element.
I will be adding a small teleport/high flight access only kiosk/shop above and beyond the main exhibits with a selection of my works and textures for sale.This will have work never before released, and will be the only place in SecondLife it will be available. I'm intrigued with the notion of a shop that is art unto itself which will be another ongoing idea I'd like to push. My training as a jewelry designer emphasized form and function working in harmony. To this end, a shop that's equally aesthetic and usable will be the aim. The main exhibits will remain non-commercial and public friendly cause that's the way I like it, no mall sprawl ;)
As final note, Flickr updates are on the way so expect to see some snapshots as I get them resized, formatted,etc.
Cheers,
Sabine=^.^=

Friday, January 12, 2007

Photobucket - Video and Image Hosting
Animated montage of Dragons moving throught a whirlpool of light.

Monday, December 11, 2006

Science Fiction prophecies brought to life -Larry Niven's Flash Crowds

In my wanderings of Second Life, I've noted that a social phenomena known as "flash crowds" has actually come to be.
What are flash crowds you say?
Science fiction author Larry Niven wrote a series of novels and short stories set in our future where teleportation technology becomes as commonplace as picking up the phone and calling someone. A person would step into a teleport booth and dial Tokyo and step out of the booth in Tokyo. When a major news event took place at some locale on the globe, the new nets would of course cover it worldwide. People being the curious creatures they are would dial up said locale, and suddenly in the span of 20-30 minutes, you would have a crowd of 200,000 people in the streets literally out of thin air. That's a flash crowd.
In Second Life teleportation is the main form of transport and the same trends apparently apply. Residents scanning the map happen upon a simulator(sim) with an event posted and head over. As the crowd grows more residents message each other about the event (which often passes for a news net in Second Life) and the crowd swells rapidly. I've noted that the crowd on the map serves as an attractor in of itself once large enough. Residents see the crowd and go " Hmm, what's going on there?" and join the throng themselves. Thus in the span of a few minutes, a sim goes from 0 avatars to 100+ in some cases. While not nearly as overwhelming as the mobs in Mr. Niven's works, the principle appears to be most valid and insightful.
Thus life imitates art and science fiction becomes science reality , or in this case virtual reality.
Larry Niven's insights to future human behaviors reveal themselves as dead on target on this matter.

Friday, December 01, 2006

Recent news and progress

Well its been about 4 weeks now since my brush with death and a few things have happed. The doctors have told me they expect me to regain the majority of my nerve functions in my left arm but I have acquired carpal tunnel syndrome. Some sensation has been returning in my ring finger and a small portion of my biceps has begun to work again. I'm still getting a fair bit of pain in my arm but I'm finding certain tasks such as building in Second Life to be getting less painful. I still face 6 weeks of no driving restriction and at least 4-5 more weeks of my jaw being wired shut. Oh well, life goes on. The real kicker is they still have not found the identity of the folks who put me in this fix :(
But an ICE agent has been assigned to this task and I wish him/her all the best in finding these cold hearted individuals.

On a lighter note I've begun the second floor of the Psyforia Project in Kelham sim of Second Life. This floor is definitely just a prototype and will be reworked a few times until I get a better feel for the concepts and the space.
First floor is essentially area based technological trippyness done in a walk around exhibit style.The driving concept being to encourage visitors to walk the perimeter and enjoy the various ares as they happen upon them. Some are purely visual, some are participatory with rides for a slightly more visceral experience.
The second floor is meant to be far more immersive and will consist of enclosed paths filled with moving moire patterns and other textures I've cooked up to confuse and tickle your optic nerves. This will be an extension of work started with a giant Ourobouros worm/creature I had concocted that you step into its jaws and take a walking tour of its innards.
Second Life's build system allows for art to be a immersive experience unlike any media I've had access to in the real world. But I'll leave in depth discussion of that frontier for another post ;)
Cheers

Saturday, November 11, 2006

Life Changing Events

Hiyas,
on 11-6-2006 i was involved in a serious auto accident and came very close to getting killed.
Current projects are on indefinite hold until I can heal and regain some of my functions again.
no gory details here as this is not the appropriate place for such things.
Thanks for reading mya^^
Sabine

Thursday, October 12, 2006

psyforia 1_002


psyforia 1_002
Originally uploaded by Sabine Stonebender.

sneak peek at my current work-in-progress ;)

Monday, October 09, 2006

roller coaster tower


roller coaster tower
Originally uploaded by Sabine Stonebender.

Floating platforms lead to a roller coaster that stretches over 126 Meters into the sky. The coaster is fully rideable using Second Life's physics and scripting systems.

Sunday, October 08, 2006

entering hyperspace


entering hyperspace
Originally uploaded by Sabine Stonebender.

Me flying into my Hypertube MKII. Inworld it spinns inside and has animated textures created in GIMP II. I currently have a vertical version of this in Kelham with an elevator/ride.

Aestheometrical Perch I


Aestheometrical Perch I
Originally uploaded by Sabine Stonebender.

Birdseye view

Aestheometrical Perch II


Aestheometrical Perch II
Originally uploaded by Sabine Stonebender.

Detail view

Aestheometrical Perch IV


Aestheometrical Perch IV
Originally uploaded by Sabine Stonebender.

Sculptural building created in Second Life. Textures created using the GIMP www.gimp.org

Diary of a Second Life Artist and Developer


Hidyo, this is the written record to accompany my adventures in the virtual universe known as Second Life.
In this multiverse I am a creator of various works of art using the tools provided within and the external tools of Poser 6 and The GIMP.
In this place I am freed from most physical laws like gravity and can work in media such as plasma and energy that would be nigh impossible in the Physical world. Scripting tools allow for kinetic and immersive works never seen untill now.
I joined back in 2/2/2005 and have developed my building skills to a fair degree of proficiency.
The possiblities for creative expression are nearly limitless, bound only by the limits of the builder's imagination.
I currently have been working on some large scale projects with more on the horizon and will document those works as they take shape. These are often collaborative works requiring the support of several individuals. This is an exciting time since folks like us are creating a new type of art and social interaction with every step.
It is my fondest wish that such creations can be pushed to the level of Fine Art and be accepted as such in the Physical world. Onward =^.^=