Friday, October 26, 2007

africa_007


africa_007, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life. Datastream X Infinity animated sculpture

africa_005


africa_005, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Entrance to the gut of the Worm

africa_002


africa_002, originally uploaded by Sabine Stonebender.

Benefit art show for World Hunger in Africa sim of Second life.Over view of exhibit platform

Thursday, August 09, 2007

new ZPtemple


new ZPtemple, originally uploaded by Sabine Stonebender.

The updates continue as a new temple is slowly erected as the center piece of the ground floor also known as Reality;)
Changes to this will continue as i try to get feel for the scale of the space which is immense.
The Columns seen are 40m tall:)

Friday, June 01, 2007

June Updates- New Dynamic camera car for the Vomit Comet

Hiyo,
over the months the Vomit Comet has been set up I've noted that some folks had difficulty getting the commands to send it flying working. Sooo I broke down and put together a new script set for it.
It's now more of a rocket sled type propulsion while the chair now fires up a sticky camera for a bit better view of what's going on. Folks now have only to sit down, and off it shoots down the track, no chat commands needed. The current beta of this car is running at Zero Point as we speak and will get tweaks as I have the time (sounds, ride smoothing).

It's getting near time to start cycling some exhibits out, so expect some changes over the coming month as I work up replacements and new content using layering and sculpties.

myah=^.^=

Tuesday, May 01, 2007

Sabine's Shiniest Somethings- Zero Point Kelham

The new store at Zero Point, Sabine's Shiniest Somethings.
I'm the tiny little glow at the bottom left . This thing is BIG.
100m floors bounded by 150m sphere segments.Upstairs is the showroom, just below is my workshop where you may catch a glimpse of things to come;)
All the space a kitty could ask for to show off her best and brightest work from the past 2 years. The offerings for sale are pretty widely varied as I've made a little bit of everything but there are LOTS of kinetic and animated floors,objects, and artwork you betcha:) The store sits up over 700m above the main exhibits to minimize it's impact in both lag and aesthetics. Access is gained either by the bunnyporters labeled Shopping Platform or by donning your jet pack and going for a trip;)

Sabine's Shiniest Somethings- Zero Point Kelham III

The new store at Zero Point, Sabine's Shiniest Somethings.Fisheye lens shot of the showroom.

Sabine's Shiniest Somethings- Zero Point Kelham II

The new store at Zero Point, Sabine's Shiniest Somethings.
Aerial view of the showroom floor.

Friday, March 02, 2007

Zeropoint-2007011


Zeropoint-2007011, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007010


Zeropoint-2007010, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007009


Zeropoint-2007009, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery detail

Zeropoint-2007008


Zeropoint-2007008, originally uploaded by Sabine Stonebender.

2nd floor Sky Gallery overview

Zeropoint-2007007


Zeropoint-2007007, originally uploaded by Sabine Stonebender.

2nd floor hexgrid swirls

Zeropoint-2007006


Zeropoint-2007006, originally uploaded by Sabine Stonebender.

nd floor Thundarian terminal

Zeropoint-2007005


Zeropoint-2007005, originally uploaded by Sabine Stonebender.

3rd floor Vomit Comet

Zeropoint-2007004


Zeropoint-2007004, originally uploaded by Sabine Stonebender.

rd floor Vortex halls

Zeropoint-2007003


Zeropoint-2007003, originally uploaded by Sabine Stonebender.

3rd floor Vortex halls and Vomit comet coaster.

Zeropoint-2007002


Zeropoint-2007002, originally uploaded by Sabine Stonebender.

Prototype store kiosk at 700m

Zeropoint-2007001


Zeropoint-2007001, originally uploaded by Sabine Stonebender.

Ground Floor as of March 2 2007

Happenings in March

Hidyo^^ things at Zeropoint have been evolving nicely as of late. The Second floor additions of the Skygallery and Thundarian terminal have been put into place and the 3rd Floor Vortex chambers are turning out far better than I had planned.
The Sky Gallery is a walking path selection of art I've acquired from others and a selection of my own pieces.Works here will be more abstract or otherworldly in nature than the traditional sculptural works of the ground floor.
The Thundarian terminal is an older build I've dusted off as it was always intended to be a central transport structure. In this case it now hosts the 3rd floor elevator/hyperspace bypass.
The 3rd floor platform houses the Vomit Comet roller coaster and the rapidly growing Vortex Chambers section. This section is very much a work in progress and will likely have several different looks as it evolves, the theme being that of singular meditative halls.The Vomit Comet roller coaster has been a bit touchy and will be single passenger only till I can get a way for it to quit stalling when more than one person gets on board. New cars rez every 59 seconds so its not too bad a wait.Overall ,I've been pleased with its performance in the upper reaches and will likely keep it as a fixture for some time:)
I recently broke my scripting barrier and have begun to delve into coding stuff for greater functionality, which includes adding scalar texture animation to much of the exhibits.Scalar allows for experiments in breathing walls and complex pattern blending previously out of my reach. As I deepen my knowledge expect new and strange things to happen when you click on stuff;)
I had a wonderful meeting with my benefactor Zero Medici and plans are underway to get the lands media stream up and running. Adding music and sound to the place will be an added dimension I've soooo looked forward to.Once this is going I plan to have a few music/dance oriented events to christen the stream as this project was ALWAYS designed to have music as an element.
I will be adding a small teleport/high flight access only kiosk/shop above and beyond the main exhibits with a selection of my works and textures for sale.This will have work never before released, and will be the only place in SecondLife it will be available. I'm intrigued with the notion of a shop that is art unto itself which will be another ongoing idea I'd like to push. My training as a jewelry designer emphasized form and function working in harmony. To this end, a shop that's equally aesthetic and usable will be the aim. The main exhibits will remain non-commercial and public friendly cause that's the way I like it, no mall sprawl ;)
As final note, Flickr updates are on the way so expect to see some snapshots as I get them resized, formatted,etc.
Cheers,
Sabine=^.^=

Friday, January 12, 2007

Photobucket - Video and Image Hosting
Animated montage of Dragons moving throught a whirlpool of light.